1) What ARE all the various manifestations of amygdala-driven movement? What are the basic mechanics of motion involved in this movement?
2) What do we want to accomplish in a fight? When we want to INITIATE the fight? When we are surprise attacked? When we slip and fall?
3) What are the high road possibilities?
4) How far apart are items in 3 related to items in 1? How big of a gap can we tolerate and still have something worth working for? How small of a gap can we deal with when things deteriorate, and still have a difference worth having?
5) How much can we widen that gap with control of SSR? When can we control SSR? Can we directly measure that ability the way we grade things like fitness, strength, power, endurance, or kata performance?
And here's a good one that folks forget...
6) How can we narrow that gap in our opponent so their possibilites are reduced?

I like the "build upon" idea here. If you always can see the core low road movement, even something complex may not be all that far off the mark. You go as complex as the situation and your ability allows, but you always have the fallback of simple, simple, simple at least saving your a$$ in a pinch.
And frankly, I sometimes wonder if this doesn't actually call for us to build complex on top of simple so we have "spare ability" on the street? This is what you do in education (overteach) to make sure someone has a concept down. This is what you do on the firing range (have them shoot at smaller-than-life human targets) so they are "adeqate" at the moment of truth.
As a friend of mind once said about sports performance, "Take 10 to 20 percent off your gymnasium performance, and this is what you get in competition." So you train to be that much better than what you need.
- Bill